Posted by Dungeon
Quest 64 Master (216.40.243.22) on December 27,
2001 at 09:44:11:
[For your interest. Happy Holidays, Jaguar fans. Let's
talk Jaguar.]
Dungeon Quest 64 will be a
traditional RPG created from scratch for Atari Jaguar,
but easily playable to fans of games of this kind on
both PC and consoles alike.
Featuring 3 characters, the
warrior, the adventurer, and the priest, each having a
number of unique attributes, and a different set of
objectives in every dungeon, the player will have to
choose between the strength and materialism of the
warrior, the wide and enlightened experience of the
adventurer, and the natural protection of the priest who
is strong in spirit but not in body, and decide how to
progress.
[Your name] returns to his
village after travels abroad to find that forces of evil
have taken hold since the nearby castle fell into the
hands of the dark lord Spiel. Already, a large group of
villagers, and former knights of the castle, led by the
parish priest have gone missing, having gone to take on
the forces of Spiel there.
Many other villagers have
disappeared in the hours of darkness, their goods left
scattered on the floors of their houses, confirming the
departure were unplanned. Among those villagers taken is
someone so dear to you, you vow not to speak their name
until you have found them again, or found out their
fate, and revenged it. You, after all, veteran of so
many campaigns with the King against the lords of
darkness should not fear one last battle with evil
before you seek your peace.
The adventure draws from the
classic RPG genre and attempts to build on the very
strengths of the Jaguar in 2D presentation rather than
any attempt at first person 3D, and recognises the very
limited resources available to Jaguar 64 programmers,
but still offering a deep and absorbing adventure which
should be very replayable.
The game will use the following
joypad functions.
A - Open / examine / talk
B - Attack current enemy
C - Toggle weapons / spells
Option - Select inventory
Option, Option - Character
Pause - Pause and game setup
5 - Select auto-map screen
4 - Select spells screen
6 - Select weapons screen
1/7 - Select weapon / spell #1
2/8 - Select weapon / spell #2
3/9 - Select weapon / spell #3
When game paused, the following
key functions exist:
A - Adjust music volume.
B - Adjust effects volume.
C - Adjust controller setup.
Option - Quit current game.
Players using an Atari
Pro-Controller can also use:
L - Select spells screen
R - Select weapons screen
Z - Select weapon / spell #1
Y - Select weapon / spell #2
X - Select weapon / spell #3
On screen, the player will see
the player character and his immediate dungeon
surroundings, his mana and health bars, 9 inventory
items, the default spell and weapon selections, and a
scrolling dialogue with updates on creatures discovered.
Your level of interest will
polled soon, and a demo of the functionality in the form
of a downloadable BJL joypad demo, will be available
soon from the web-site, which should be available soon.
A 2001 release of this 1st demo is sadly missed.
If completed, this game will be
released on Atari Jaguar cartridge, and we will assess
the viability of the JagFreeCD solution once that is
available, but this would require a considerabe
re-working of an existing system memory allocation.
Please feel free to flame
and/or praise as you see fit, pending a demo release.
All we ask is that you apologise to us for flames once
the demo is downloaded and you see reasonable proof that
this project is alive and well in obscurity.