How many times...no, wait...how many times *this year* have you
seen a kick-butt movie trailer? A trailer so awesome you just HAD
to see that flick the Friday it came out. But when you did, you
realized that all the good stuff was in said trailer, and the
movie itself was a load of crap. Hmm...happens to me a lot. And it
happened to me with Electrocop.
When the Lynx was released it was joined by four flagship
games, and Electrocop was one of them. Atari pushed Electrocop as
an "action-adventure" and was all too happy to show off
the game whenever possible. Electrocop never failed to
impress...the sound was amazing, the graphics were awesome, and
the movie-like visuals were unheard of on a portable. And I was
one of the many gamers who blitzed the Electronics Boutique for a
copy. But when I started playing I quickly realized I had seen all
the highlights and the game itself was a boring mess. Reminds me
of Lethal Weapon 4. Anyway, what's Electrocop like? Well your a
cyborg cop, think Robocop. And the supercomputer that runs the
world has gone nutso. It's your mission to infilltrate the
computer's base and bring it down. The base is segmented into
levels, joined by warps. To access these warps, you've got to
crack their access codes. At your disposal are ton's of high-tech
weapons ranging from a simple laser pistol to an over the shoulder
cannon. And you'll need them. Cuz every level is *filled* with the
evil CPU's minions. You'll face all sorts of robotic terrors, who
are bent on your distruction. Sound's great!! Where do I sign up?
*Sigh* Hold on buddy. Electrocop *is* a game that could've have
been great, but falls WAY short. I explain, but let's break this
sucker down...
GRAPHICS: Electrocop has some of the best graphics you've
*ever* seen. Period. The first thing that greets you is an UNREAL
movie-style sequence that explains the story and shows off the
futuristic cityscape. The game itself is beautiful. E-cop looks
huge, he takes up nearly a fouth of the screen. The maze-like
complex spots tremendous detail. All the walls are designed to
look like microchips, with flashing circuitry. Very nice. *****
SOUNDS: E-cop sounds must be heard to truly be appreciated. The
opening theme is an awesome mix of industrial rock and techno. And
the same quality is evident in the level soundtracks. The sounds
of laser blasts and the explosion effects when you knock off a
cyborg virtually shake the Lynx out of your hands. Everything fits
perfectly. *****
CONTROL: We run into some problems right here. The weapon
controls are fine. You press the fire button...you gun fires. But
the jumping stuff is just too weird. In fact it's not really a
jump. E-cop does a leap-frog kinda thing, that looks like he's
trying to hurdle something. And make things worse, pressing the
hurdle button *doesn't* make him hurdle. Pressing is once makes
E-cop drop to one knee. Press it again and he stands back up. You
see, in order to make E-cop acually hurdle, you've got to press
the hurdle button twice *really* fast. Weird. And quite annoying.
**
OPTIONS: Well E-cop's not big on options. The only choice you
have are weapon-wise. You can choose between laser guns, cannons,
double-barreled laser rifles, etc. Not too shabby, but still a
little more would have been nice. *1/2
REPLAY: It's time to address what makes Electrocop fail. As
I've said, to progress in the game you've got to crack the access
codes to the level warps. But the only way to do that is to sit
there and let your internal computer sort through every
combination possible. EVERY combination. The access codes are all
four digit combinations. And it takes FOREVER to sit there for the
each code. That alone kills the game. You can't go anywhere
without the codes and you can't *get* those codes unless you've
got an hour to kill. Let's see...the whole point of a portable
system is instant gratification. Negative **
So let's expand on Electrocop's flaws. First the hurdle, crouch
thing. The awkward control makes dodging enemies impossible. So
you're reduced to blasting everything and overheating your guns,
when it's obvious the programmers wanted stealth to be a part of
the game. I say that because new weapons and ammo are few and far
between. And the biggest problem...the code system. How can they
expect you to sit there and crack code after code? Well...to the
programmer's credit, they include a few things to kill time will
your CPU works. There are three "mini games" that you
can play. And sadly, they're the best part of Electrocop. The
games are generice versions of Arkanoid, Astroids, and a third
game where you rearrange numbered tiles that are out of order.
It's just a digital version of those cheap games you used to get
at the arcade. There are eleven blocks, numbered one to eleven.
And a missing spot where a another block could have been. The
blocks are randomly mixed, and you've got rearrange them by
sliding them about until they're in numerical order. Good stuff.
And the only good thing about Electrocop.
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