| Have you ever seen a game in a
              magazine that looks so awesome, so cool, you couldn't wait to
              get...but when you did, it turned out to be dud? I have. And Gates
              of Zendocon is one of those games. GZ was one of the Lynx's first
              games, and as such, was pushed wherever the Lynx was sold. If you
              were lucky enough to find a Lynx advertisement (they were all but
              non-existent), you were certain to find a few GZ screenshots. And
              for time, GZ's graphics were very good. They were certainly enough
              to sell many on the game. Like me. But, alas, Gates of Zendocon
              has some of the most boring gameplay on any Lynx game. That's
              something no graphics engine can help. Combine that with a
              complete *lack* of power-ups or options and Gates of Zendocon is a
              game to avoid. GRAPHICS: Even though this
              was one of the first four games released for the Lynx, it's
              graphics are quite good. They are, however, considered the weakest
              of the "first four".(Which were ElectroCop, California
              Games, Blue Lightning, and GZ) The enemies in GZ are dull and
              unispired. I can't tell if there mechanical or organic, they just
              look like blobs. And there's only three different bosses, who are
              recycled during the levels. The only difference being their skin
              coloring. Whatever. **1/2
               SOUND: The sound effects in
              GZ are awesome. Good explosions, and zapping laser beams make up
              the majority of effects. The background music is another story.
              The theme to Gates of Zendocon is the *only* and I mean ONLY thing
              you hear. It plays constantly through the game. On the start
              screen, and on every level. It's a good tune, but this is a joke. ****
              Sound effects. * for the lack of different music.
               CONTROL: Just like every
              other vertically-scrolling shooter in the world. One button
              controls your lasers, and the other, when held, produces a shield
              around the ship. Nothing complicated, and you can pick it up
              easily. As far as your ship goes...it moves around the screen at
              just the right speed. Your ship has an acceleration rate that's
              just enough to dodge most enemies. And yet, you never feel as if
              you've lost control. ****
               OPTIONS: This is a *big*
              problem. Shooters are famous for their awesome weaponry. GZ has
              NONE. No power-ups for your lasers, no super bombs. Nothing. Which
              means this sucker get's old FAST. *
               REPLAY: I can see where the
              programmers tried to add this. You see, the "gates" in
              Gates of Zendocon are actually warps. At the end of each level
              there are up to three gates that you must choose from. Depending
              on which one you enter, you'll be transported to a new level.
              Which means, if your lucky, you can warp your way to the last
              level in a few minutes. But since there are around 100 levels,
              taking the wrong gates can have you going in circles. It's a great
              idea. But without any neat weapons, or diverse levels, what's the
              point? **
               Well, Gates of Zendocon was great
              idea. The gate-system was genius. And, in the right game, it would
              have been GOLD. But the lack of detail of options sends GZ down in
              flames. You just can't have the same level over and over. And a
              shooter without big-time weaponry is unheard of. Lack of
              fundamentals people. It'll crush a game everytime. |  |