The Atari Jaguar
Some Screen Shots. For more check out Jagu-Dome
This information was taken from the Atari
Jaguar Frequently Asked Questions page.
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The Atari Jaguar was the world's first
64-bit home console video game system. Developed after three years of
research, manufactured by IBM, the Jaguar was released in Fall 1993, and
offered high-speed action, CD-quality sound, and polygon graphics
processing beyond most other machines available at the time.
The Jaguar is capable of doing the
following visual effects:
- High-speed scrolling (Object Processor).
- Texture mapping on two- and
three-dimensional objects (GPU and Blitter).
- Morphing one object into another object
(GPU).
- Scaling, rotation, distortion, and
skewing of sprites and images Object Processor).
- Lighting and shading from single and
multiple light sources (GPU and Blitter).
- Transparency (Object Processor).
- "Rendering" up to 850 million
one-bit pixels/second (35 million 24-bit pixels/second, 26 million
32-bit pixels/second), or 50 million Goroud shaded pixels/second.
"Rendering" is believed to mean transferring a pixel from a
frame buffer to the screen.
- Sprites of "unlimited" size
and quantity. Realistically, sprites can be over 1,000 pixels
wide/tall, and the number of sprites allowed is limited by processor
cycles instead of a fixed value in hardware (Object processor).
- Programmable screen resolutions, from
160 to 800 pixels per line. The resolution can be increased even
further with additional hardware up to a reported 1350 pixels per
line.
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