Area 64
Codes
CONVENTIONS USED
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A, B, C, X, Y, Z = Firebuttons as marked.
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Li = Left index-finger firebutton.
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Ri = Right index-finger firebutton.
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U/D = Up/Down on joypad (the "D" button).
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L/R = Left/Right on joypad.
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Comma(,) = press the keys in that order like dialing a phone.
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Plus(+) = press and hold the keys at the same time in that order.
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Dash(-) = Slide across and into the keys in that order.
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Slash(/) = press either key.
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Parenthesis = Grouped keys are pressed while pressing other key(s).
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Walkthroughs:
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@ = Wait until previous action completed (assumed between scenes).
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^ = Continue point within a scene if killed.
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DT = Diagonal direction down & towards opponent.
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DA = Diagonal direction down & away from opponent.
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UT = Diagonal direction up & towards opponent.
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UA = Diagonal direction up & away from opponent.
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<Charge> means to hold the direction for at least two b seconds.
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<Close> moves performed standing next to opponent.
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<Not close> moves performed from 3-4 steps from opponent.
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<In air> moves are done while jumping.
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<Far> moves performed a good distance from opponent.
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An at-symbol(@) after the button means it can be pressed repeatedly.
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A carrot(^) after the move name means it's a death move.
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P = Punch
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K = Kick
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J = Jab
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L = Light/Low
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M = Medium
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H = Hard/High
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F = Fierce
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Q = Quick
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T = Towards opponent.
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Aw = Away from opponent.