"...as far as gameplay is concerned, I don't
know how to describe it. I guess it's similar to Time Pilot or
Asteroids in that the camera is looking down at the playfield. At
the moment, you have to press buttons to accelerate and decelerate
and there will be a strafe button because I negated the
weightlessness, but I might change that in the coming weeks. One
thing to note, the game will be hard to play without a Pro Pad.
Make sure you get one if you intend on picking up a copy.
The biggest thing will be that most capital ships will be to
scale (or as close as we can get them). Which is why you see the
ships so large. This might change at some point also if it begins
to eat up too much memory."
-----------(in another post)
"...So basically you have a play field you run around in.
The ships you see in the game shots are all either enemies or
allies. I can't remember what shot it is that shows enemies, but
I'll look that up. All things considered, the playfield is a
decent size. Obviously not something you'd see on a PC or
Dreamcast with lots of memory, but it's not bad..." |